2023 |
- K. Watanabe : Effect of Fake Heart Sounds on Anxiety While Experiencing High-Altitude VR Content
- Y. Kamiya : OpenPose Analysis of Shooting Form for Free Throws in Basketball
- Y. Nakauchi : Abstraction and Visualization of Movement to Support Understanding of Physical Movements of CG Character
- K. Nakakubo : OpenPose Analysis of Body Angle and Throwing Distance in Soccer Long Throw Motion
- T. Hirakida : Interface to Edit Time and Space Parameters for Creating Dance Movements Using VR Controllers
- K. Mizushima : Investigation into Effect of Delayed Vision in VR Space on Sense of Body Ownership for Tracking Inputs around The Mouth
- Y. Miyakubo : Proposal of 3D Puzzle System for Understanding the Structure of Objects in VR Space
- S. Mori : VR System to Support the Evaluation and Mastery of Badminton Smash
- W. Song : Visualization of a Statue of Prince Shotoku and an Experiential VR Theater for Enhanced Understanding
- [M] N. Sakaguchi : Analysis of Human Body Features for Machine Learning and Application for Content Using Dance Motion Archive
- [M] T. Yano : A Real-time Visualization System for the Body Motion Using Muscle Analysis Data and a VR Device
| 2023 abstract |
2022 |
- K. Isihda : Interactive Editing System for Choreography and Travelling-Path Animation Using AR Markers
- J. Imai : Choreographic Motion-Transformation System Using Spatial Features of Human Motion Data
- R. Okada : Effect of Delayed Vision on Sense of Self Using VR Controller Input
- R. Okamoto : Real-Time Judgment System for Joy and Sadness Based on Body Posture Input
- M. Tsuda : Practice System for Tennis Strokes by Pitch Type Using VR and Machine Learning
- S. Nosaka : Interactive Editing System for Choreography and Travelling-Path Animation Using AR Markers
- S. Fukuda : Interactive System with Interlocking Control of Multiple CG Characters Using Kinect
- N. Matsukawa : Investigation of Feature Values for Using OpenPose to Determine Snowboard Turn Proficiency
- W. Yasumura : CG Contents to Support Understanding of Lacrosse Passing Motion
- [M] T. Hagihara : Motion Archive and Description System for Reproducing Ryukyu Dance Performance
- [M] T. Matsushita : Construction of Base Systems for Dance Movement Creation Using Human Animation and VR Technologies
| 2022 abstract |
2021 |
- S. Uehara : A Joystick-type Input System that is Easy to Operate for Physical Disability Persons
- K. Kitamura : Discrimination of Hand Posture and Synthesis to Human-body Motion for CG Representation of Ryukyu Dance
- Y. Kugo : Integrated Simulation System for Simple Visualization of Yosakoi Performance
- K. Kobayashi : 3D Virtual Fitting System for Supporting a Museum Exhibit of the Sarira Casket
- N. Sakaguchi : Creation of AR Contents Linked to the Actual Exhibit of the Casket and its Operation at Museum
- Y. Tomita : Proposal for CG contents to support learning of rugby tackling form
- A. Nakayama : Continuous Dog Training Experience by Gesture Recognition Using Kinect
- T. Yano : System for Visualizing Muscle Activity Using Body-Motion Input and Muscle Analysis Data
| 2021 abstract |
2020 |
- T. Itohara : CG Expression of Nunchaku Performance by Motion Capture
- A. Endo : Development of a System for Design and Try-on Experience of Japanese Kimono in VR
- H. Koyanagi : Proposal of a Dance Choreography Creation System by Remote Collaboration
- S. Tanaka : Interface Using Roll-out Image for VR Exhibition of Cultural Property
- Y. Tsuchida : Chunibyo Thinking Experience System by Gesture Recognition and CG Expression
- T. Hagihara : Ryukyu Dance Performance Authoring System Using an AR Headset
- T. Matsushita : System for Joining Body-part Motions Using Reinforcement Learning
- T. Matsumura : Analysis of Choreography Combinations with Time-series Information
| 2020 abstract |
2019 |
- R. Asao : System for Appreciating 3DCG and Rollout Images of Maki-e Fountain Pens Using VR
- A. Ono : Traveling Control System for Group Dance Formation
- R. Kitai : Analysis of Dance Choreography Combinations Using Random Forest
- Y. Kudo : Analysis of Use of Body-part Motion Synthesis System in Choreographer's Dance Creation
- T. Tanaka : A System to Experience Basic Action of Kendo Using VR and Body Movement
- S. Nakama : System to Visualize Walking Motion Using 3DCG
- T. Miyabe : Comparisons of Practice Swing Motions in Baseball by Motion Capture
| 2019 abstract |
2018 |
- K. Imuro : VR Simulator for Learning First Aid
- T. Ueda : Motion Analysis of Pedaling Form for a Road Bike with Elbows on the Handlebars
- K. Kohno : Choreography Simulation System of Phyllium Dance Using Motion Data
- F. Kohmi : Shorinji Kempo Pair Performance Creation System
- N. Komi : VR Simulator for Pair Performance of Shorinji Kempo
- M. Tsujimura : Play-support System for Carrom Games Using Leap Motion
- M. Nagai : VR Simulator for Understanding Causes of Children's Indoor Accidents
- K. Fukuoka : Behavioral Experience System with Japanese Kimono Using VR
- M. Fukutomi : Learning Support System for Artificial Limbs Using AR
- K. Fujinaga : Interactive Kimono Simulation Using CG and Human Body Motion
- K. Yoshida : Motorcycle-driving Simulator Using a Gesture Controller
- [M] S. Nakadaira : A Study on Visualization of Motion Characteristics Using Motion Data
| 2018 abstract |
2017 |
- I. Fukumoto : Using Motion Data to Compare Rotational Motions of a Ball by Different Kicking Methods
- H. Tanimukai : Interactive Content of Shari Casket Using Motion Data and AR
- A. Asai : Using System Log Data to Analyze User Behaviors in Museum Exhibitions
- T. Ojimo : Group Dance Simulation System of Yosakoi Using Motion Data
- K. Kinou : Comparison of Pedaling Forms for a Load Bike Using Motion Data
- K. Shigehara : VR Simulator that Presents Physical Sense of Bouldering
- Y. Hosoda : Road Bike Accident Simulator Using HMD and Sensor Technologies
- M. Yoshihara : Rehabilitation Exercise Promotion Game by Posture Recognition Using Kinect
- Y. Watabe : Superimposed Display System for Hand-drawn Information Using Smart Glasses
| 2017 abstract |
2016 |
- R. Tanaka : CG Reproduction of a Folding Fan by Motion Capture
- R. Kitamura : Computer-aided Sugoroku Games in the Edo Period Using Interactive Techniques for Museum Exhibits
- K. Kimoto : Route Simulation System of Nerikuyo Using 3DCG
- S. Tomita : Exhibition-support System for Maki-e Fountain Pens using HMD and Pen-type Device
- S. Nakadaira : Motion Analysis of Windmill Pitching in Softball by Motion Capture
- T. Hirai : Calculation of Joint Positions and Analysis of Feature Values Using Ballet Motion Data
- C. Honda : 3DCG Reproduction of Fountain Pens Utilizing Museum's Existing Archives
- K. Mori : Simulation System for Crime Prevention Using 3DCG
- H. Yamamoto : Shorinji Kempo's Solo Performance Creation System Using Motion Data
- [M] Y. Yazaki : Automatic Synthesizing System of Choreography for Supporting Contemporary Dance Creation
| 2016 abstract |
2015 |
- T. Ichida : Virtual Experience System for Learning Japanese Shrine Manners using HMD and Leap Motion
- S. Uefuji : Learning Contents of Handball Team Play by Motion Capture
- K. Sumida : Simulation System of Buddhist Ceremonial Procession Using VR Technologies
- S. Taguchi : Motion Analysis of Boxing by Motion Capture
- Y. Tomimasu : Simulation System of Sliding Door Arrangements to Support Museum Exhibitions
- T. Nishijima : Creation-and-play System of Shomyo Musical Scores Using a Tablet
- T. Nomura : Choreography Synthesis System by Inputting Body-part Motions Using a Kinect
- N. Fujita : Walk-through System for a Temple Using HMD and Leap Motion
| 2015 abstract |
2014 |
- T. Kadokawa : Furniture Layout Simulation System Using a Tablet
- R. Konishi : A Visualization System of Buddhist Song Scale by Voice Input
- M. Nishizawa : Visualization System of Human Characteristics for Analyzing Classical Ballet Motion
- R. Watanabe : Dance Movement Creation System by Voice Input and Body-part Motion Combination
- S. Komori : Learning Support Content of Juggling by Motion Capture
- K. Jimu : Automatic Generation System for Hip-hop Dance by Quantification of Choreographic Structure
- M. Tokuda : Retrieval System of Motion Data by Human Pose Input Using a Kinect
- A. Nakahigashi : A Walk-through System in 3D Space Using Kinect
- Y. Yazaki : System for Automatic Creation of Choreography by Synthesizing Body-part Motions
| 2014 abstract |
2013 |
- Y. Ijima : A Retrieval System of Human Body Postures Using a Kinect Device
- M. Tatekawa : A 3D Interactive Interior Simulation System
- K. Tsuda : A System for Generating Choreography on-demand Using Dance Motion
- Y. Niwa : A Virtual Fitting System of a Buddhist Ceremonial Procession to Support a Museum Exhibit
- I. Aziz Anjani : A System to Process Human Body Motions Using Touch-operated Control Points
| 2013 abstract |
2012 |
- Y. Kinutani : Development of Virtual Etoki System Using TVML
- K. Kinoshita : Proposal of an Interface for Browsing Digital Archives Using WebGL
- M. Sakurai : Analysis of Classical Ballet Solo Dances Using Motion Data and Music Data
- Y. Shibahara : Stereoscopy CG Expression of Dancer Drawn on Casket by Motion Capture
- K. Takeda : Analysis of Ballet Arabesque Movement Using Motion Data and Floor Reaction Force Data
- Y. Namba : 3DCG Interior Designer: A Simulation System for Living Space Using a Tablet
- K. Fujita : Proposal of a Game to Promote Exercise Using Multiple Acceleration Sensors
- S. Horita : CG Reproduction of Rhythmic Gymnastics Hoop Movement by Motion Capture and a Physical Model
- S. Matsumoto : A Motion Synthesis System with a Tablet for Supporting Dance Creation
- K. Murachi : A Retrieval System for the Basic Steps of Hip-Hop Dance
- K. Yamanoe : Research on Human Body CG Characters for Learning Hip-hop Dance
- F. Yoshii : Visualization of Learning Support Elements for Hip-hop Dance with Onomatopoeia and CG Objects
- [M] I. Yoshida : Simulation System for Dance Groups Using Game Devices
| 2012 abstract |
2011 |
- K. Kasahara : Analysis of Rotation Movement in Ballet using Motion Data from Different Dates
- S. Kokubo : Distinguishing of Leg Motions in Noh by Machine Learning Using Acceleration Data
- S. Konishi : An Interactive Dance Motion Viewer with a Virtual Idol on the Web
- K. Sakamoto : A Retrieval System for Ballet Steps Using Body Translation Information
- M. Fukutomi : A Simulation System for Stage Performances Using TVML
- S. Mabuchi : Comparison of Dance Motions Based on Principal Component Analysis for Body-part Angles
- [M] Y. Kohno : A Support System for Choreography Creation by Body-part Motion Synthesis Using Motion Data
- [M] K. Fujita : A Study of CG Expression with Motion Data for Stage Production and Content Creation
| 2011 abstract |
2010 |
- I. Yoshida : Simulation of Dancing Group Formation with a Game Pad
- M. Nishino :An Interactive Performance System Using Jerk Data of Noh Dance
- H. Hayashi : Comparison of Ballet Skills Based on Principal Component Analysis Using Motion Data from Different Dates
- [M] T. Matsuoka : Feature Analysis of Dance Motion Based on PCA Using 3-dimensional Motion Data
| 2010 abstract |
2009 |
- K. Sugie : Comparison of Classical Ballet and Contemporary Dance Using Principal Component Analysis
- Y. Kohno : A System for Simulating Motion by Synthesis with a Floor-contact Restriction on Human Body Section
- K. Fujita : Applying 3-dimentional Motion Data from the Human Body to Plant Objects
| 2009 abstract |
2008 |
- Y. Ohta : System for Controlling Human Body Animation with a Multi-touch Device
- D. Kajiki : Learning and Simulating System for Ballet Pieces Using Web3D Technologies
- T. Matsuoka : A Retrieval System for Ballet Steps Using 3-dimensional Motion Data
| 2008 abstract |
2006 |
- Y. Kinoshita : Interactive Rhythmic Gymnastics Rule Book Using Web3D Technologies
- K. Hashimoto : Ballet-pose Analysis Using 3D Coordinate Information
- H. Fujiwara : Real-time CG Control System Using a Touch-panel Device
| 2006 abstract |