Interactive Rhythmic Gymnastics Rule Book using Web3D Technologies |
The purpose of this research is to develop educational applications using Web3D technologies and human animations gathered by motion capture systems. I have developed an interactive rule book that plays 3DCG animation corresponding to the basic motion of rhythmic gymnastics. This system allows control of each animation and viewpoint changes in 3D space. It also allows the display of educational advices with text and images in 3D space. As a result of an evaluation test by a coach and active athletes, this system was evaluated as a useful learning tool for beginners, and junior and high school students.